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Classes & Progression

Pick a class that fits your style, then grow it into an endgame identity through gear, tiers, and smart build choices.

In NexusServer, your class matters because it defines:

  • how you **deal damage** (burst vs steady DPS)
  • how you **survive** (tanking, kiting, shields, healing)
  • what you **bring to a party** (frontline, support, picks, control)
  • what you should **farm for** (specific weapon types, gear slots, imbuements)

Base Vocations (Your Starting Classes)

Arcanist (Caster – Burst / AoE)

**Base overview:** Fast-clearing spellcaster that rewards positioning and timing.

**Endgame overview:** Becomes a true nuker with powerful burst windows and strong control pressure in fights.

**Playstyle:** Keep distance, manage mana, punish grouped enemies.

Spiritweaver (Caster – Sustain / Support)

**Base overview:** Safer progression with sustain and utility.

**Endgame overview:** Group anchor that keeps teams alive and enables long hunts and confident pushes.

**Playstyle:** Stabilize fights and keep everyone running.

Marksman (Ranged – DPS / Kiting)

**Base overview:** Reliable ranged damage with strong kiting and clean single-target focus.

**Endgame overview:** High-uptime damage dealer that shines with good gear and smart positioning.

**Playstyle:** Maintain distance, keep pressure, finish targets.

Vanguard (Melee – Tank / Frontline)

**Base overview:** Durable frontline that controls pulls and thrives in tight spaces.

**Endgame overview:** The wall that holds chokepoints and keeps hunts stable while your team deals damage.

**Playstyle:** Hold the line, protect allies, control positions.

Shadowblade (Melee – Assassin / Mobility)

**Base overview:** High-mobility burst class that rewards smart engages and quick exits.

**Endgame overview:** Backline threat that forces reactions and punishes mispositioning.

**Playstyle:** Choose fights, burst, reset, repeat.

Spellblade (Hybrid – Duelist / Skirmish)

**Base overview:** Flexible hybrid that mixes melee pressure with spell-enhanced damage and utility.

**Endgame overview:** Strong in small-scale fights, hard to read, and great at punishing mistakes.

**Playstyle:** Adapt to matchups and build around synergy.

Promotions (Your Endgame Paths)

Later, your base vocation evolves into an elite path:

  • **Arcanist → Archmage**
  • **Spiritweaver → Lifebinder**
  • **Marksman → Sharpshooter**
  • **Vanguard → Warlord**
  • **Shadowblade → Nightstalker**
  • **Spellblade → Spellwarden**

Promotions are designed to feel like a real identity upgrade: better scaling, clearer strengths, and stronger specialization.

How to Build a Strong Character (Practical)

1) Build around your “win condition”

  • **Burst** wins by deleting targets during windows.
  • **Sustain** wins by staying alive and keeping uptime.
  • **Control** wins by forcing bad positioning and denying escapes.

2) Make two sets instead of one

Most endgame players run:

  • a **farm set** (speed + sustain)
  • a **fight set** (damage + defenses + matchup tools)

3) Tiers + imbuements are your “ARPG layer”

Your power comes from the combo of:

  • a strong **item base**
  • a good **tier**
  • the right **imbuements**

Party Roles (Quick Guide)

  • **Frontline:** Vanguard/Warlord holds rooms and bosses.
  • **Damage:** Marksman/Sharpshooter and Arcanist/Archmage delete targets.
  • **Support:** Spiritweaver/Lifebinder stabilizes hunts and saves wipes.
  • **Pick/Disruption:** Shadowblade/Nightstalker punishes mistakes and isolates targets.
  • **Flexible glue:** Spellblade/Spellwarden fills gaps and counters.

Tip: Don’t Copy Builds Blindly

Two players can be the same class and still play totally differently. The best build is the one that matches:

  • your hunt style (safe vs risky)
  • your PvP comfort (burst vs control)
  • the content you actually run (solo/duo/team)