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Guilds & Charters

Guilds are player-run groups that help you organize your team, recruit members, and build a long-term community. Charters are the “founding contract” used to create a new guild with multiple founders.

What a Guild Can Do

  • **Membership & ranks**: invite players, set ranks, and organize roles (leader / officers / members).
  • **Identity**: a shared name and presence in the community.
  • **Coordination**: plan hunts, events, boss runs, or faction-style rivalries.

What is a Charter?

A **guild charter** is a temporary document where the future guild leader collects founder approvals before the guild is created. This helps prevent “one-person guild spam” and encourages real groups.

Typical charter flow:

1. **Create a charter** (choose guild name and initial details).

2. **Invite founders** (other players sign/accept the charter).

3. **Finalize** once enough founders have accepted.

4. The guild is created and appears in the **Guilds** list.

How to Make a Guild (Website)

1. Log in to your website account.

2. Open **Account → Guild Charter**.

3. Create a charter and add founders.

4. Founders accept the charter.

5. Finalize the guild when requirements are met.

After creation:

  • Use **Account → Guild Management** to manage your guild and founders/roles.
  • View all guilds on the **Community → Guilds** page.

Notes for Players

  • Guilds are meant for real groups. Pick a name you’ll want long-term.
  • Coordinate with your founders first (who will sign, when to finalize, who will lead).
  • If you can’t see the charter/management options, you may need to be logged in or meet the server’s guild requirements.