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Player information on systems!

2026-01-08 03:33
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Player information on systems!

⚔️ Nexus Core Systems & Tiered Loot Update

 

(Full Transparency Overview)

 

This post explains how combat, stats, skills, PvP, and tiered items work in Nexus — with real numbers and expectations.

Nothing here is hidden. Everything applies equally to all players.

 

 

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🧭 Character Progression

 

Level cap: 300

 

Power scales smoothly all the way to endgame

 

No hard stat caps, but diminishing returns exist to keep builds balanced

 

 

 

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🔄 Class Specializations

 

Change specialization with !spec

 

Minimum level: 20

 

Cost: Free

 

You are encouraged to experiment and adapt your build

 

 

 

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⚔️ PvP & PvE Balance

 

🛡 PvP (Player vs Player)

 

PvP has its own balance layer to keep fights fair and skill-based.

 

Global PvP modifiers

 

Damage dealt: −15%

 

Damage taken: 100% (no bonus reduction)

 

Healing done: −30%

 

Crowd control duration: −35%

 

Life/mana leech: −40%

 

 

Class tuning

 

Warrior: −8% damage taken

 

Rogue: +2% damage taken

 

Mage: +6% damage taken

 

Hybrid: −2% damage taken

 

 

Level normalization

 

Level advantage is compressed

 

Maximum effective advantage: 40 levels

 

Skill and build matter more than raw level

 

 

 

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🐉 PvE (Monsters & Bosses)

 

No penalties

 

100% damage, healing, leech effectiveness

 

PvE difficulty assumes full use of skills and gear

 

 

 

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📊 Core Attributes & Soft Caps

 

Main stats:

 

Strength – Physical damage

 

Dexterity – Accuracy, evasion, finesse

 

Intelligence – Magic damage

 

Vitality – Health & survivability

 

 

🎯 Soft Caps (Diminishing Returns)

 

You can exceed these, but gains slow down:

 

Stat Soft Cap

 

Critical Chance 50%

Crowd Control Resistance 60%

Life/Mana Leech 20%

Accuracy & Evasion Diminishing after mid-game values

 

 

 

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🧮 Combat Rules (Important)

 

Damage varies by ±10%

 

Armor & resistances scale with level

 

Maximum damage reduction: 80%

 

Critical hits:

 

Base crit damage: 150%

 

+10% crit damage per 100 crit stat

 

 

Crowd control diminishing returns:

 

Each repeat CC is 25% weaker

 

Minimum effectiveness: 25%

 

 

Aggro is fully calculated — tanks matter

 

 

 

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🧠 Skill Slot System (Build Limits)

 

Your level determines how many skills you can equip:

 

Level Active Passive

 

1 2 1

20 3 2

50 4 3

100 5 4

200 6 5

300 7 6

 

 

⚖️ Build Tradeoffs

 

Some combinations carry penalties:

 

Burst → Sustain: −15%

 

Control → Damage: −10%

 

Sustain → Burst: −10%

 

 

This prevents “do everything” builds.

 

 

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🧩 Tiered Item System (Tier 1–15)

 

Tiered items are the core long-term progression system.

 

Higher tiers grant:

 

Stronger stat scaling

 

More affixes

 

Unique effects

 

Additional imbue slots at milestones

 

 

 

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⚔️ Which monsters can drop tiered items?

 

Tiered items can drop from hard monsters, including:

 

All bosses

 

Monsters with 50+ experience OR 125+ max health

 

 

➡️ Monsters like Orc Berserkers and above qualify.

 

 

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🎲 How often tiered items drop

 

When an eligible equipment item drops (weapons, armor, shields, rings, necklaces):

 

✅ ~25% chance for that item to become tiered

 

This results in:

 

~1–2 tiered items every ~15 kills

 

RNG still applies, but long dry streaks should be rare

 

 

> Gold, food, and misc loot do NOT roll tiers.

 

 

 

 

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📉 Tier distribution (once a tiered item drops)

 

Tiers are chosen using relative weights:

 

Tier Relative Chance

 

Tier 1 ~67%

Tier 2 ~20%

Tier 3 ~8%

Tier 4 ~3%

Tier 5 ~1%

 

 

➡️ Tier 1 is ~50× more common than Tier 5

➡️ Tier 4–5 drops are rare and exciting

 

Maximum natural drop tier: Tier 5

 

 

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🔨 Tier Upgrading (Risk vs Reward)

 

Tier Range Success On Failure

 

0 → 4 90% No loss

5 → 9 65% −1 tier

10 → 12 45% −2 tiers

13 → 14 30% −3 tiers

 

 

Tier 15 items are aspirational, not guaranteed.

 

 

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🧪 Affixes & Imbuements

 

Max affixes by tier

 

Tier 1–2: 1

 

Tier 3–4: 2

 

Tier 5–7: 3

 

Tier 8–11: 4

 

Tier 12–14: 5

 

Tier 15: 6

 

 

Imbuement slots

 

+1 slot every 5 tiers

 

Bonus slots can be earned

 

Max bonus slots: 3

 

 

 

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🎨 Item Rarity (Visual Only)

 

Tier Rarity

 

1–2 Common

3 Fine

4 Uncommon

5 Rare

6 Superior

7–8 Epic

9–10 Legendary

11–12 Artifact

13–14 Mythic

15 Ascendant

 

 

Rarity affects appearance, not hidden stats.

 

 

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🎯 What players should expect

 

Tiered items appear regularly

 

Strong monsters feel rewarding

 

Builds matter more than raw level

 

PvP rewards decision-making

 

Endgame progression is deep, not rushed

 

 

This system is actively monitored and tunable without wipes.

 

Happy hunting. 🗡️